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The Knowledge Economy of World of Warcraft by John Seely Brown

Subida el lunes, 24 de diciembre de 2012

Within the guilds of this popular computer game, real innovation is taking place. Thousands of new ideas happen daily through crowdsourcing. In addition, all performance is measured and critiqued, both as a group and individually. Guilds also work collaboratively on larger projects, allowing for radical, exponential learning and results. Deloitte Center for the Edge's John Seely Brown encourages business thinkers to use the practices of the game as a strategic model for building better innovation.

→ Source: Stanford University's Entrepreneurship Corner

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Usuario: LauraSo

Canal: Entrepreneurship

Url: http://entrepreneurship.emprenemjunts.es/?op=24&n=25474

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